I am a 3D enthusiast with close to 4 years of work experience in 3D modelling, texturing, sculpting and animation, both as employee and as freelancer.
Having studied Game Art & Animation at the Games Academy in Berlin, I graduated in 2009.
After that I got employed as 3D artist at Zeroscale Games, where I spent close to 2 years, working on several projects for PC, Nintendo Wii and Sony Playstation.
Unfortunately, the company went down and I had to move on, so I started working as freelancer, which I have been am doing since then.
I have been working for several companies, such as Pixable, Eevoo or Firehazard Studios, creating assets, characters, environments or even entire levels.
A couple of months ago, I was able to purchase my own software licences for Autodesk Maya, Adobe Photoshop and Z-brush 4R4, allowing me to legally publish and sell my creations.
This way my customers will not have to worry about software licence issues.
Having worked on so many projects, I grew very familliar with the game production pipeline and the neccessary project,- and taskmanagement tools:
UDK, Unity3.5, Trinigy Vision Engine, Prana engine, HanSoft, Jira, Redmine, Smart SVN, Tortoise SVN and the list goes on...