In 2015 DPS Design was formed.

Since june 2015 i am part of a group of freelancing 2D/3D artists, who decided to work together on the creation of custom sets for the Dota 2 Steam workshop. 


The One Man Wrecking Crew

This is our third submission to the Steam Workshop. Clockwork as : The one man wrecking crew! 

Visit and like this custom set here: 

http://steamcommunity.com/sharedfiles/filedetails/?id=835129077

 

Credits:

Concept, Modelling, Texturing - Steffen Hammerschmidt

Modelling, Texturing, Sculpting, Import - Philipp Horsch


The Slayer of the Fearsome

This is our second creation, a custom set for Huskar: The Slayer of the Fearsome. 

Visit this submission on the Steam Workshop page. 

Credits:

Concept, Modelling, Texturing - Steffen Hammerschmidt

Modelling, Texturing, Sculpting, Import - Philipp Horsch

Modelling, Sculpting - Benjamin Blüthgen

Loading screen and promotion art - Deryl Braun


The Primal Dreadnought

This is our first creation, a custom set for Faceless Void: The Primal Dreadnought. 

Visit this submission on the Steam Workshop page. 

Credits:

Concept, Modelling, Texturing - Steffen Hammerschmidt

Modelling, Texturing, Sculpting, Import - Philipp Horsch

Modelling, Sculpting - Benjamin Blüthgen

Loading screen and promotion art - Deryl Braun


26.04.2015: These are the example rendering images of my next shop item. An abandoned city district with flooded tunnel entrance.








We proudly present the video game rendering edition of Ramrod in his Challenge Phase.
With our redesign, we try to take Ramrod to our time and still keep him as close as possible to the original.
We hope you like it.
The 3D model is a high-polygon-build and will be used to create awesome textures for Ramrod´s in-game model.
Have fun watching.

To see more of my work on Saber Rider - The Game, go to:

My projects, or:

Characters


This is a walkthrough of the third playable level i created for the Facebook Shooter "Bravo Storm". It was entirely created in Unity 4 with it`s nice terrain editor and mostly using handmade assets from Maya and Photoshop.
If you are keen to see the ingame action, make sure to check out the official game Facebook Page, where you can directly hop in and start fragging.
https://www.facebook.com/BravoStorm
Enjoy! Comments and likes are very much appreciated!


More about my work on Bravo Storm under:

 

My projects


This is a walkthrough of the first playable level i created for the Facebook Shooter "Bravo Storm". It was entirely created in Unity 4, using assets, made in Maya and Photoshop.
If you are keen to see the ingame action, make sure to check out the official game Facebook Page, where you can directly hop in and start fragging.
https://www.facebook.com/BravoStorm
Enjoy! Comments and likes are very much appreciated!


This is a walkthrough of the second playable level i created for the Facebook Shooter "Bravo Storm". It was entirely created in Unity 4 and mostly using handmade assets from Maya and Photoshop.
If you are keen to see the ingame action, make sure to check out the official game Facebook Page, where you can directly hop in and start fragging.
https://www.facebook.com/BravoStorm
Enjoy! Comments and likes are very much appreciated!

Digital Brainwave
Adlergestell 269A
12489 Berlin

philipp.horsch@mail.com
Tel.: 030-54831848

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